Emile Logo - Games Based learning

Explore the Jurasssic Planet of Primus with Emile & Aimee and

Discover Place Value.

Emile Caveman Place value games
dienes rods

Representations

Emile uses a whole of host of representations to help students deduce answers and support a Concrete, Pictoral, Abstract approach.

 Representations include: Place Value Grids, Part-Whole Models, Number Frames, Bead Strings, Dienese Rods & Decimal Squares.

Summative Assessments

A comprehensive range of End of Unit and End of Term Summative Assessments are part of Emile.

See your students’ progress at the touch of a button!

teacher workload
Adaptive maths app

Automatically Allocates the RIGHT Work.

By making use of an Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.

Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.

The more questions they answer, the more we know what questions to allocate and the more we can tell teachers with what area their class need help. 

Great for Homework

Use Emile for homework and see how your students are progressing at the click of a button.

Emile apps work on mobiles, tablets, chromebooks, laptops and desktop computers.

Learning Gap Analysis

Assess all your students at a push of a button and receive an easily understandable report showing which students are comfortable with which parts of the National Curriculum.

Learning gap analysis

Rocket SATs Results in your School!

Our games have been developed with our partners from Manchester Metropolitan University’s Faculty of Education, so you can rest assured that they meet and cover all the topics covered in the KS2 SATs papers. 

If your students use Emile for 15 minutes a week, their and the school’s SATs results will ROCKET!

rocket

Real Games That Teach Real Maths

We’ve made hundreds of unique games that deliver real learning. 

Harness the power of Candy Crush and Angry Birds, and see your students excel. 

Aligned to the Curriculum

Place value with Emile includes the following topics:
– 1-100 in words
– Counting in different integers
– Rounding values
– Identifying the value of numbers in seven digit numbers
– Using <, > and = signs
– Adding base ten numbers

Algebra games app

Whole School Competitions.

Let your Students compete and progress to see not only who is the best, but also who has made the most progress and most effort.

An Enchanting Adventure

Just Some of Our Place Value Games

This is just a sample of our place value games to give you an idea of what students will see. Of course, the best way to experience what a student will see is to sign up for a trial. (Remember we have more games in the app.)

Rating Game:

Our Rating Game runs through place value questions without a time limit. 

The Level achieved helps decide the student’s personalised learning journey. 

Reach certain Levels and unlock more clothes for your tamagotchi.

Multi-Player Games:

Challenge classmates to a Battle or take on the world. 

Earn coins and uncover trophies.  

Tamagotchi:

Every student gets their own tamagotchi. Feed, play with and grow their tamagotchi by unlocking levels on the prehistoric planet of Primus. 

 

The dinosaurs on Primus are really hungry since Scrambler stole all their food! Emile is lending a helping hand by cooking a scrumptious feast for them all.Help the animals, cook the food they want by dragging ingredients into the fire, cooking them and then putting them on leaf plates for the dinosaurs to eat.Round numbers up to 10 million
Narrative: Emile has tracked an ancestor of Scrambler to the waters of Primus. Help Emile cross the water to safety and continue his search.Gameplay: Click on the leaves to swing across their vines.Mathematics: Players learn: To count up in multiples of 6, 7, 9 and 25.
Narrative: Emile is searching Scramblers’ home planet and needs help navigating the gaps.Gameplay: Hatching eggs to use the dinosaurs as platforms.Mathematics: Players learn: To count up in multiples of 4, 8, 50 and 100.
Narrative: Eggs are falling from the trees.Gameplay: Drag the eggs to the correct nest below before they hit the ground and break.Mathematics: Players learn: Number placements for 1s, 10s and 100s.Narrative: Eggs are falling from the trees.Gameplay: Drag the eggs to the correct nest below before they hit the ground and break.Mathematics: Players learn: Number placements for 1s, 10s and 100s.
Narrative: Emile is trying to save baby pterodactyls.Gameplay: Catch the pterodactyls in Emile’s net by moving left and right. Then round numbers to teach them how to fly.Mathematics: Players learn: to round numbers to the nearest 10, 100, 1000
Narrative: Emile has found a gem deposit in Primus’ ice caves. Help Emile get to the gems.Gameplay: Help Emile dodge the obstacles above and below.Mathematics: Players learn: What is 1000 more and 1000 less than a number.

Ancient Art

Frozen Flaws

Hatch a Dino

Ice Interchange

Spelling league

Request a Demo

We run online demo’s daily for teachers throughout the year. They are a great way to see Emile in action and see if it’s right for your tutor group, school or MAT.

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