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Explore the Jurasssic Planet of Primus with Emile & Aimee and

Discover Place Value.

Place Value 1

Blast Off for £45 for a Whole School!

We believe the best resources are those made for everyone. 

So we make our resources available for a flat £45+VAT annual fee for a whole school. 

This includes, apps, progress tracking, classroom displays, online help, teacher powerpoints,…, everything you could need to introduce Emile, Aimee & Scrambler into your school. 

So what are you waiting for? 

Obliterate Teacher Workload

Use Emile for homework and see how your students are progressing at the click of a button.

Rocket SATs Results in your School!

Our games have been developed with our partners from Manchester Metropolitan University’s Faculty of Education, so you can rest assured that they meet and cover all the topics covered in the KS2 SATs papers. 

If your students use Emile for 15 minutes a week, their and the school’s SATs results will ROCKET!

rocket

Real Games That Teach Real Maths

We’ve made hundreds of unique games that deliver real learning. 

Harness the power of Candy Crush and Angry Birds, and see your students excel. 

Aligned to the Curriculum

Place value with Emile includes the following topics:
– 1-100 in words
– Counting in different integers
– Rounding values
– Identifying the value of numbers in seven digit numbers
– Using <, > and = signs
– Adding base ten numbers

Whole School Competitions.

Let your Students compete and progress to see not only who is the best, but also who has made the most progress and most effort.

Smart Allocation of Work.

All our Emile products harness the power of games-based learning and gamification.

Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.

By making use of a simple Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.

Place Value 2

An Enchanting Adventure

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