Emile uses a whole of host of representations to help students deduce answers and support a Concrete, Pictoral, Abstract approach.
Representations include: Place Value Grids, Part-Whole Models, Number Frames, Bead Strings, Dienese Rods & Decimal Squares.
A comprehensive range of End of Unit and End of Term Summative Assessments are part of Emile.
See your students’ progress at the touch of a button!
By making use of an Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.
Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.
The more questions they answer, the more we know what questions to allocate and the more we can tell teachers with what area their class need help.
Great for Homework
Use Emile for homework and see how your students are progressing at the click of a button.
Emile apps work on mobiles, tablets, chromebooks, laptops and desktop computers.
Assess all your students at a push of a button and receive an easily understandable report showing which students are comfortable with which parts of the National Curriculum.
Our games have been developed with our partners from Manchester Metropolitan University’s Faculty of Education, so you can rest assured that they meet and cover all the topics covered in the KS2 SATs papers.
If your students use Emile for 15 minutes a week, their and the school’s SATs results will ROCKET!
We’ve made hundreds of unique games that deliver real learning.
Harness the power of Candy Crush and Angry Birds, and see your students excel.
Place value with Emile includes the following topics:
– 1-100 in words
– Counting in different integers
– Rounding values
– Identifying the value of numbers in seven digit numbers
– Using <, > and = signs
– Adding base ten numbers
Let your Students compete and progress to see not only who is the best, but also who has made the most progress and most effort.
This is just a sample of our place value games to give you an idea of what students will see. Of course, the best way to experience what a student will see is to sign up for a trial. (Remember we have more games in the app.)
Our Rating Game runs through place value questions without a time limit.
The Level achieved helps decide the student’s personalised learning journey.
Reach certain Levels and unlock more clothes for your tamagotchi.
Challenge classmates to a Battle or take on the world.
Earn coins and uncover trophies.
Every student gets their own tamagotchi. Feed, play with and grow their tamagotchi by unlocking levels on the prehistoric planet of Primus.
We run online demo’s daily for teachers throughout the year. They are a great way to see Emile in action and see if it’s right for your tutor group, school or MAT.