“The raw data showed that over a 4 month period, students increased the percentage of correct answers by 24% across over 4,000 UK Schools.”
Study by the University of Manchester
“Ultimately, children who were not expected to pass the Phonics Screen passed and the only real change was introducing Emile.”
Study by Digital Catapult by Dr Ashmita Randhawa
Year 6 spelling results improved from 5.7 to 10.2 in 3 months.
Neil Cooper – Headteacher
Merlin Top Primary School
All our Emile products harness the power of games-based learning and gamification.
Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.By making use of a simple Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.