Learning Gap Analysis
with
Engage Students
From multiplayer competitions and league tables to games based on Frogger, Candy Crush, Space Invaders and Snake, from collecting coins to looking after a virtual Emile, from winning trophies to improving rankings, there are activities to engage all students with Emile.
Class Battles & League Tables
Real
Games
Adapts to Students Automatically
Win
Trophies
Mobile & Tablet Friendly
Learning Gap Analysis
Want to know which spelling rules your class doesn’t know?
Want to target areas to improve year 6 SATs scores?
By playing our engaging games, students quickly populate their progress chart showing exactly which number facts and spelling rules they know and those they don’t know.
The RAG data shows in an instance where YOUR students need help.
Data that Informs Teaching
Designed for Home & Class
Easy to Roll Out Across a School/MAT
Ensures Maximum Progress
Target Weaknesses
Run School Wide Competitions
4,000 UK Schools
Use Emile
An Adaptive System
By using an Assess, Practise and Achieve model, Emile ensures that students are working at the right level and are making progress.
Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leader boards for most effort & most improved, reward systems that encourage more use and trophies to display.
All these features lead students to wanting to answer questions, explore new concepts or revisit known topics. The more questions students answer, the more Emile knows what questions & games to allocate and the more accurately Emile sets games and activities.
Request a Demo.
We run demo’s almost daily for teachers throughout the year. They are a great way to see Emile in action and see if it’s right for your tutor group, school or group of schools.
Please complete the form below with dates and times and we will do our absolute best to match your preference.
Please note that if you wish to place an order click here.