Emile uses a whole of host of representations to help students deduce answers and support a Concrete, Pictoral, Abstract approach.
Representations include: Place Value Grids, Part-Whole Models, Number Frames, Bead Strings, Dienese Rods & Decimal Squares.
By making use of an Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.
Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.
The more questions they answer, the more we know what questions to allocate and the more we can tell teachers with what area their class need help.
Use Emile for homework and see how your students are progressing at the click of a button. Emile even works on most mobile phones.
Assess all your students at a push of a button and receive an easily understandable report showing which students are comfortable with which parts of the National Curriculum.
Our games have been developed with our partners from Manchester Metropolitan University’s Faculty of Education, so you can rest assured that they meet and cover all the topics covered in the KS2 SATs papers.
If your students use Emile for 15 minutes a week, the school’s SATs results will ROCKET!
We’ve made hundreds of unique games that deliver real learning.
Harness the power of Candy Crush and Angry Birds, and see your students excel.
Let your Students compete and progress, to see not only who is the best, but also who can make the most progress.
This is just a taster of our games to give you an idea of what students will see. Of course, the best way to experience what a student will see is to sign up for a trial. (Remember we have more games in the app.)
Our Rating Game runs through questions without a time limit.
The Level achieved helps decide the student’s personalised learning journey.
Reach certain Levels and unlock more clothes for your tamagotchi.
Challenge class mates to a Battle or take on the world.
See who can answer the most consecutive time table facts correctly!
Earn coins and uncover trophies.
Every student gets their own tamagotchi. Feed, play with and grow their tamagotchi by unlocking levels on the time table planet of Meso.
Copy the monkey’s dance and learn to equate right angles and 90 degrees.
Narrative: Emile has landed next to a volcano. Select the shape chosen by Aimée to protect the ship. Gameplay: Aimée will choose a shape to be destroyed. Click or tap on the shape before it hits Emile’s rocket. Mathematics: Players learn: to identify 3D shapes.
We run online demo’s daily for teachers throughout the year. They are a great way to see Emile in action and see if it’s right for your tutor group, school or MAT.