Emile Logo - Games Based learning

Numeracy Intervention with Emile helps to deliver

1 Year's Progress in 1 Term.

Active Learning with Stimulating Visuals.

Accelerate Students to Catch-up with Peers.

Designed for 1:1, Group work and Homework.

One Year's Progress in the First Term.

Assessment, Practise and Achieve System.

Addictive Gameplay that gets Students Doing Maths.

Accelerate Your Students' Progress with Numeracy Intervention with Emile.

How Does Emile Work?

All our Emile products harness the power of games-based learning and gamification.

By making use of a simple Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.

Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.

The more questions they answer, the more Emile helps teachers to identify areas which need scaffolding. 

Adaptive maths app

One Year's Progress in
One Term.

Studies have shown that catch-up students who use Numeracy Intervention with Emile progress through a year’s work in their first term. We believe this exceptional progress is down to:

  • the games being a safe place to fail and get things wrong,
  • the games being engaging, especially multiplayer games and story mode games,
  • the sheer number of questions a student can encounter, and
  • our Assess, Practise & Achieve gamification system.
Statistics App
Viking Spelling Games

What is Numeracy Intervention with Emile?

Numeracy Intervention with Emile is an app and an online intervention program that is set across the Universe of Mathematics, where each planet represents a strand of the primary curriculum including Place Value, Addition, Times Tables and Fractions.

As your students explore the Universe, they are assessed and allocated appropriate games & activities. They are also able to compete with one another with the game being adjusted so it is appropriate to all players no matter their numeracy level.

Suitable for Primary & Year 7 Catch-up Sessions.

Emile covers the primary maths national curriculum from year 1 to year 6 including:

  • Place Value
  • Addition
  • Times Tables
  • Fractions
  • Algebra
  • Geometry
  • Measurement
  • Ratios
  • Statistics

Numeracy Intervention with Emile is commonly used in Catch-up sessions. 

Times tables app

Teacher Tools.

Emile has been designed with teachers so we know what teachers need from a resource and provide a range of teacher tools including:

  • access to comprehensive reporting tools via a web portal that show student and class progress
  • issue a catch-up assessment which determines a pupil’s numeracy level across the different strands
  • ability to allocate specific work to specific students or groups of students.

Multiplayer Games & Activities.

Nothing engages some students like competition. Numeracy Intervention with Emile’s multiplayer modes allow students to:

  • Play against Friends
  • Play against Students from all across the World
  • Compete Class vs Class

All multiplayer modes take into account the student’s abilities and allow students of differing abilities to compete fairly.

block 6 ipad

Supports Struggling Readers.

Emile has been designed to help struggling readers such as students with English as an Additonal Language (EAL) or English as a Secondary Language (ESL).

All the questions have text to speech options built in to help pupils access the questions.

The content of the activities has been carefully designed to encourage language acquisition under Content Language Integrated Learning (CLIL) pedagogy.

Spelling league

Request a Demo

We run online demo’s daily for teachers throughout the year. They are a great way to see Emile in action and see if it’s right for your tutor group, school or MAT.

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